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what

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strange performance problem

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Anyone else experiencing performance issues in Crossout?

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Knowing that the Ravagers would be back, three ideas came to mind:

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If I shoot the Skinner Harpoon at an ally, does it stay hooked infinitely or is there a time limit like with enemies? I'm planning to make a Fusion Build.

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Now that I realize it, the Odin is a Light Generator. Does that mean there's a chance they'll add a Heavy Relic Generator in the future? I hope so. I'd definitely buy it.

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perfect camouflage

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16.000 PS and Raids

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This is the last time I'm posting about this, because I don't want to spam you, and because I doubt they will. It's a shame Golden Eagle doesn't have connecting points in that area. If only they could lengthen that part of the model a bit and add two or four connecting points, that would be great.

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It's a shame that Golden Eagle doesn't have hardpoints in this area, it would be great for a build I'm using...

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SVTOL FB_5 Raven, based on the F-22 Raptor. I use it for PvP. It's not finished yet, hopefully I'll finish it in the next battle pass (right now I'll focus on making two Compilers). P.S. Devs, please add more one-thick triangular pieces. D:

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I h4te it when they do this. I want to craft two Compilers and... erm... how do I say it... they're supposedly 5 Epic pieces, but seeing the prices, this is the equivalent of 6, 7, or 8 Epic pieces. It's horrible. It's going to hurt like crazy, and worse yet, I won't be able to create the cabin :C

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I hate it when they do this. I want to craft two Compilers and... erm... how do I say it... they're supposedly 5 Epic pieces, but seeing the prices, this is the equivalent of 6, 7, or 8 Epic pieces. It's horrible. It's going to hurt like crazy, and worse yet, I won't be able to create the cabin :C

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After testing I'm sure it's a bug, the Cyclops' reload animation and effect work but not on all weapons (obviously the module type), the module itself works, but its animation doesn't work with all weapons, like the Devourer, something that it used to do 3 months ago (the last time I used Cyclops).

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I just realized that the Cyclops animation no longer works. When activated, the moving part no longer rotates in the opposite direction and does not emit orange rays. I don't know since when they did this or if it's a bug, but please restore this detail, it was cool :C

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I noticed that they changed the Impeller a little (it now has a light) but when doing this it got bugged, the paints don't work on it, they are applied in the garage, but in-game it has the base paint.

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Do the effects of Fire and Cryogenic weapons stack? Visually they are superimposed on top of each other and this confuses me.

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devs please, I'm not asking for much.

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It doesn't usually happen very often, mainly after 9k, but when it happens... the pairing is funny.

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little idea for Hermes booster (PK/Skin)

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I think I'm not the only one still waiting for Chameleon MK1 and Maxwell to consume just one point of energy.

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I think that shouldn't be there

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I don't know what is blocking the drones' exit, I have even changed the design and they still don't come out, I think it's the Doppler edge. Does that small part cover the drone exit? really? Please devs fix the collision of the drone exit from the Cohort, Mars and Yokozuna cabins.

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a little dreadnought

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Why can I reach 240 kmh with Maple but not with Petrel? (the build is the same)

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